Escape Plans
Price and format
- Price
- £4.99
- Format
- ebook
To VENTUR the Subs were a nuisance.
They were fed and housed under the stern but loving care of the great machine systems. They were housed in space-saving underground accommodation, designed to protect the surface of their planet, and perfectly functional if not luxurious. Their culture was respected, some even had employment. In reality, VENTUR saved them, and their planet, from their own thoughtless harm.
But some refuse to be appropriately grateful. Some refuse to know their place…
Visiting the homeworld, ALIC hoped to find a little old-fashioned excitement on the “Subcontinent”. A retired games creator, however, ALIC can’t resist when Millie invites her to play a game that is wholly unique. One from which she struggles to escape, as her life becomes entwined with the people around her as they strive for revolution.
First published in 1986, ESCAPE PLANS was lauded as an original feminist cyberpunk novel, one which pulls no punches in its exploration of humanity’s relationships with computers, and our own flaws and follies.
They were fed and housed under the stern but loving care of the great machine systems. They were housed in space-saving underground accommodation, designed to protect the surface of their planet, and perfectly functional if not luxurious. Their culture was respected, some even had employment. In reality, VENTUR saved them, and their planet, from their own thoughtless harm.
But some refuse to be appropriately grateful. Some refuse to know their place…
Visiting the homeworld, ALIC hoped to find a little old-fashioned excitement on the “Subcontinent”. A retired games creator, however, ALIC can’t resist when Millie invites her to play a game that is wholly unique. One from which she struggles to escape, as her life becomes entwined with the people around her as they strive for revolution.
First published in 1986, ESCAPE PLANS was lauded as an original feminist cyberpunk novel, one which pulls no punches in its exploration of humanity’s relationships with computers, and our own flaws and follies.