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Search Results for: survival-game

Showing 1-8 of 8 results for survival-game

Survival Game

Survival Game

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Colin Kapp

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The Star King had bet on Colonel Bogaert’s ability to survive…and the fate of Terra was at stake!
The Twilight Realm

The Twilight Realm

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Christopher Evans

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£2.99
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ebook
It’s just a fantasy role-playing game. Until the game becomes reality . . .

Friday night is games night. But one special Friday, Paul and his four friends are transported into the heart of their own game, to the strange, bleak land of Xhandarre . . .

Where reality vanishes, and the five players assume new and exciting identities – with new and exciting power.

Where hostile tree dwellers, predatory birds, and flesh-eating werewolves lash out from darkened shadows.

And where the evil sorcerer Avron Kromar holds the key to freedom.

Can Paul and his friends survive their strange, new world? Can they escape its treacherous dangers? And if they can escape, do they really want to return to reality?




(First published in 1985 as by Christopher Carpenter)
Special Deliverance

Special Deliverance

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Clifford D. Simak

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They were six ill-assorted players of the strangest game ever devised. Set on a strange planet, they knew neither its rules or its aim. There was the giant blue cube, the ruined city, the singing tower, the roaring wall of Chaos – all deadly dangerous, all part of the challenge that the unwilling travellers must confront. But what was it all for – and would they survive to find out?
The Expendables: The Wargames of Zelos

The Expendables: The Wargames of Zelos

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Edmund Cooper

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ebook
Zelos seemed an ideal planet for colonization. Possessing one large continent and numerous archipelagos, it had a climate and vegetation comfortably like that of Earth.



Captain James Conrad and his crew of Expendables started on their initial reconnaissance of the planet. For the first time they found human beings already in residence. But this was a society remote from anything they had ever before experienced. For the Emperor of this strange world controlled his domain through the great annual War Games.



Only the fittest could survive – and only they were allowed to procreate. Through this ‘death control’ the population was limited to twenty thousand. There was only one way the Expendables could get permission to establish a colony on Zelos. Risking their own lives, they must compete in the dreaded War Games. And, somehow, they must win.
Mazeway

Mazeway

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Jack Williamson

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ebook
From the depths of space the Seeker had come, to make the Solar system her nest. The invader was defeated, but not before the Earth was ravaged, its technology destroyed and its inhabitants reduced to barbarism. Mankind’s only chance for salvation lay with the alien Eldren – but the Eldren considered humanity primitive and savage, and so they withheld their help.

Young Benn Dain hoped to prove humanity’s worth on Mazeway, a planetary doublet whose twin worlds, Blade and Stone, were a testing ground for Eldren young. For Roxane Kwan and Diego Bolivar, Mazeway was a path to control of the dying Earth, and Dain’s quest was not part of their plans. But the Game of Blade and Stone was not designed for humans, and to survive, they would have to work together to fathom the depths of alien minds and the subtle traps of Eldren way…
Children of the Wind

Children of the Wind

Contributors

Kate Wilhelm

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This collection assembles in one volume five works by Kate Wilhelm, masterful fantasist and one of science fiction’s premier storytellers:

In ‘Children of the Wind’, identical twins J-1 and J-2 play subtle games with their parents’ lives. Are the boys just precocious, or are they far more strange – and powerful? ‘The Gorgon Field’ finds Charlie and Constance caught in a mystery of mystical proportions in the Arizona desert. ‘A Brother to Dragons, a Companion of Owls’ depicts a future in which survival may not be merely enough – it may be too much, whilst ‘The Blue Ladies’ studies a disabled woman’s abilities to share his vision. ‘The Girl Who Fell Into the Sky’, winner of the Nebula Award for best novelette, weaves a dreamy tale of love, death and an old piano amid the Kansas plains.


These five tales present luminous, absorbing visions of the world as it could be and as it is.
The Futurians

The Futurians

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Damon Knight

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ebook
The Futurian Society was founded in 1938 by thirteen science fiction fans; it never numbered more than twenty, including wives, girl friends and hangers-on; yet out of this small group came seven of the most famous names in science fiction: Isaac Asimov, James Blish, Damon Knight, Cyril Kornbluth, Judith Merril, Frederik Pohl and Donald A. Wollheim.

Brilliant, eccentric and poor, the Futurians invented their own subculture, with its communal dwellings, its folklore, songs and games, even its own mock religion. In later years many of them became influential novelists, editors, anthologists, literary agents and publishers.

The author has interviewed ten of the surviving Futurians and has traced down the widow of one member whose tragic fate was unknown until now. Drawing on correspondence, unpublished manuscripts, and amateur publications (including a collection of Futurian wall newspapers which had wound up in Australia), he has written a fascinating narrative of the early days of the Futurians, the feuds and lawsuits that divided them, and their later careers.
Escape to the Wild Wood

Escape to the Wild Wood

Contributors

Phillip Mann

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ebook
Britannia is a land of forests – it is said a man can walk from the walls of Eboracum to the southern sea without leaving the shade of the greenwood – inhabited by wildcats, wolves and bears, as well as by the descendants of the folk who built Stonehenge. Traversing the forests, linking the Roman cities, are the straight Roman roads on which solar-powered aircars travel from the far north of Britain to expressways that link with London, Rome, Constantinople and beyond.

In this world Rome never fell to the Barbarians, the legions never left Britain and now, in the late twentieth century, Rome is the capital of a vast global civilisation.

Outside Eboracum, (or York as we know it), and dominating the city, is the Battle Dome, a vast hemisphere enclosing the artificial landscapes where the Games – as brutal, deadly and colourful as ever – are held. Here the destinies of three young people come together when a jealous feud forces them to flee the Dome and take refuge in the forest. There, Viti, Miranda, and Angus discover that the older Britain that has endured for two millennia, where the assumptions of rational Romans and city-dwellers no longer apply. And it is there they find they must learn new lessons about their world – if they are to survive.

This first volume of A Land Fit for Heroes is a superb, lyrical novel of cultures clashing in a wonderfully evoked alternate world, filled with magic, wonder and haunting sense of place.
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